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	<title>Service Design</title>
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		<title>Service Design</title>
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		<title>What is a service?</title>
		<link>http://ikarus.wordpress.com/2006/09/20/what-is-a-service/</link>
		<comments>http://ikarus.wordpress.com/2006/09/20/what-is-a-service/#comments</comments>
		<pubDate>Wed, 20 Sep 2006 17:04:49 +0000</pubDate>
		<dc:creator>Jörg</dc:creator>
				<category><![CDATA[Definitions]]></category>

		<guid isPermaLink="false">http://ikarus.wordpress.com/2006/09/20/what-is-a-service/</guid>
		<description><![CDATA[I think, Wikipedia provides an excellent definition and introduction to services. I only quote the key attributes here, but the whole article is certainly worth a read. Key attributes Services can be described in terms of their main attributes. • Intangibility &#8211; They cannot be seen, handled, smelled, etc. There is no need for storage. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ikarus.wordpress.com&amp;blog=405128&amp;post=13&amp;subd=ikarus&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="font-family:sans-serif;">I think, Wikipedia provides an excellent definition and introduction to services. I only quote the key attributes here, but the </span><span style="font-family:sans-serif;"><a href="http://en.wikipedia.org/wiki/Services">whole article</a></span><span style="font-family:sans-serif;"> is certainly worth a read.</span></p>
<p><span id="more-13"></span><br />
<span style="font-family:sans-serif;"><em>Key attributes</em></span><span style="font-family:sans-serif;"></p>
<p>Services can be described in terms of their main attributes.</p>
<p></span>
<p style="text-indent:15pt;"><span style="font-family:sans-serif;"><br />
• Intangibility &#8211; They cannot be seen, handled, smelled, etc. There is no need for storage. Because services are difficult to conceptualize, marketing them requires creative visualization to effectively evoke a concrete image in the customer&#8217;s mind. From the customer&#8217;s point of view, this attribute makes it difficult to evaluate or compare services prior to experiencing the service.<br />
• Perishability &#8211; Unsold service time is &#8220;lost&#8221;, that is, it cannot be regained. It is a lost economic opportunity. For example a doctor that is booked for only two hours a day cannot later work those hours— she has lost her economic opportunity. Other service examples are airplane seats (once the plane departs, those empty seats cannot be sold), and theatre seats (sales end at a certain point).<br />
• Lack of transportability &#8211; Services tend to be consumed at the point of &#8220;production&#8221; (although this doesn&#8217;t apply to outsourced business services).<br />
• Lack of homogeneity &#8211; Services are typically modified for each client or each new situation (customised). Mass production of services is very difficult. This can be seen as a problem of inconsistent quality. Both inputs and outputs to the processes involved providing services are highly variable, as are the relationships between these processes, making it difficult to maintain consistent quality.baj<br />
• Labour intensity &#8211; Services usually involve considerable human activity, rather than precisely determined process. Human resource management is important. The human factor is often the key success factor in service industries. It is difficult to achieve economies of scale or gain dominant market share.<br />
• Demand fluctuations &#8211; It can be difficult to forecast demand (which is also true of many goods). Demand can vary by season, time of day, business cycle, etc.<br />
• Buyer involvement &#8211; Most service provision requires a high degree of interaction between client and service provider.</span></p>
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			<media:title type="html">Jörg</media:title>
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		<title>What&#8217;s the idea of service design?</title>
		<link>http://ikarus.wordpress.com/2006/09/20/whats-the-idea-of-service-design/</link>
		<comments>http://ikarus.wordpress.com/2006/09/20/whats-the-idea-of-service-design/#comments</comments>
		<pubDate>Wed, 20 Sep 2006 17:03:39 +0000</pubDate>
		<dc:creator>Jörg</dc:creator>
				<category><![CDATA[Definitions]]></category>

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		<description><![CDATA[As a first stab, I would like to suggest a short statement on service design: I guess, retro-actively the idea of service-design would be best described as delivering on the promises that are being made by advertising and PR. We could expand the concept to &#8216;experience design&#8217; which then would take a broader viewpoint and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ikarus.wordpress.com&amp;blog=405128&amp;post=12&amp;subd=ikarus&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>As a first stab, I would like to suggest a short statement on service design:<span style="font-family:sans-serif;"></p>
<p>I guess, retro-actively the idea of service-design would be best described as delivering on the promises that are being made by advertising and PR. We could expand the concept to &#8216;experience design&#8217; which then would take a broader viewpoint and include products </span><span style="font-family:sans-serif;"><em>and</em></span><span style="font-family:sans-serif;"> services.</p>
<p>As always, all the stakeholders of a company need to be taken into account: Shareholders, staff, governments, the environment etc.</p>
<p>Bringing it to the point, I assume, it would be good to speak of<br />
</span>
<ul>
<li><span style="font-family:sans-serif;">customer centered</span></li>
<li><span style="font-family:sans-serif;">revenue focused</span></li>
<li><span style="font-family:sans-serif;">manageable</span></li>
<li><span style="font-family:sans-serif;">strategically sustainable</span></li>
<li><span style="font-family:sans-serif;">environmentally friendly</span></ul>
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			<media:title type="html">Jörg</media:title>
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		<item>
		<title>The first time always hurts a little&#8230;</title>
		<link>http://ikarus.wordpress.com/2006/09/12/the-first-time-always-hurts-a-little/</link>
		<comments>http://ikarus.wordpress.com/2006/09/12/the-first-time-always-hurts-a-little/#comments</comments>
		<pubDate>Tue, 12 Sep 2006 19:35:25 +0000</pubDate>
		<dc:creator>Jörg</dc:creator>
				<category><![CDATA[Methodology]]></category>
		<category><![CDATA[Personal Experience]]></category>

		<guid isPermaLink="false">http://ikarus.wordpress.com/2006/09/12/the-first-time-always-hurts-a-little/</guid>
		<description><![CDATA[Alright. Today was the first time that I was able (and priviledged, I have to add) to participate in a Service Design session. I am sure you understand that the client and the nature of the service are not being disclosed here. It was in the area of technology, web technology to be exacter. We [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ikarus.wordpress.com&amp;blog=405128&amp;post=10&amp;subd=ikarus&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Alright. Today was the first time that I was able (and priviledged, I have to add) to participate in a Service Design session. I am sure you understand that the client and the nature of the service are not being disclosed here. It was in the area of technology, web technology to be exacter.</p>
<p><span id="more-10"></span><br />
We started out with a session on the business itself, what are the drivers and what are the challenges of the market(s). Then we looked into competitors and their approach to solve these issues. Surprisingly enough, it seems that all providers of the service (in a mature market, I have to add) are just trying to milk everything out of the cash cow they have and don&#8217;t invest into re-thinking their offer or even coming up with a disruptive approach to it.<br />
Then we dug a little deeper into what we thought defines the market – we applied a model similar to a positioning model and defined two axis&#8217;s with the most relevant characteristics of the offer. This proved to be a rather tricky exercise, as it 1) requires quite some understanding of the market and 2) is difficult to agree on (without direct customer insight).<br />
We then came up with approaches to new services or extensions to existing services within the playground and shaped them later on into a more concrete product offering.<br />
The day concluded with some brainstorming on the naming for the new service. It got visible quite quickly that we had stretched our brain cells quite drastically and it wasn&#8217;t possible to squeeze anything more out of them.</p>
<p>It was a great experience to participate, however, I have some critical remarks or &#8216;lessons learned&#8217;: When developing a new disruptive service, the thought if the user is actually &#8216;ready&#8217; for this or where the revenue will come from is counterproductive. In fact, I have to admit, that these constraints which were particularly driven by the (very strong-minded) CEO have been hindering the free flow of thought and therefore limiting the potential outcome. How would something be disruptive, if the user is basically waiting for it?</p>
<p>Eventually, we agreed on a rather soft redesign of the service as a first step, knowing that the original idea will need constant exploration, in order to take leadership in this segment.</p>
<p>Anyway – I hope, that I will be a future part of the developments and will be able to update you on what is going on. It would be great, if it was a success.</p>
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			<media:title type="html">Jörg</media:title>
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		<title>On design</title>
		<link>http://ikarus.wordpress.com/2006/09/12/on-design/</link>
		<comments>http://ikarus.wordpress.com/2006/09/12/on-design/#comments</comments>
		<pubDate>Tue, 12 Sep 2006 17:48:50 +0000</pubDate>
		<dc:creator>Jörg</dc:creator>
				<category><![CDATA[Definitions]]></category>

		<guid isPermaLink="false">http://ikarus.wordpress.com/2006/09/12/on-design/</guid>
		<description><![CDATA[This just quickly as a quote on design definitions. It is taken from Ralf Beuker&#8217;s weblog, which I very much appreciate and warmly recommend to all of you: ‘Design’ is about conversations and accordingly successful design is always embedded in the conversation (let it be directly/indirectly) with the customer/user context. Usability (Can I use it?), [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ikarus.wordpress.com&amp;blog=405128&amp;post=11&amp;subd=ikarus&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This just quickly as a quote on design definitions. It is taken from <a href="http://www.design-management.de/" target="_blank">Ralf Beuker&#8217;s weblog</a>, which I very much appreciate and warmly recommend to all of you:</p>
<blockquote><p>‘Design’ is about conversations and accordingly successful design is always embedded in the conversation (let it be directly/indirectly) with the customer/user context. Usability (Can I use it?), Usefulness (Would I use it?) and Emotion (Do I want to use it?) of a product or service are the ultimate benchmark criteria. On the other hand ‘Design thinking’ stimulates issues on Feasibility (Can we produce it?), Suitability (Should we produce it) and Acceptability (Do we want to produce it?)</p></blockquote>
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			<media:title type="html">Jörg</media:title>
		</media:content>
	</item>
		<item>
		<title>Experience Design – Definition by Nathan</title>
		<link>http://ikarus.wordpress.com/2006/09/11/experience-design-%e2%80%93-definition-by-nathan/</link>
		<comments>http://ikarus.wordpress.com/2006/09/11/experience-design-%e2%80%93-definition-by-nathan/#comments</comments>
		<pubDate>Mon, 11 Sep 2006 20:36:20 +0000</pubDate>
		<dc:creator>Jörg</dc:creator>
				<category><![CDATA[Definitions]]></category>

		<guid isPermaLink="false">http://ikarus.wordpress.com/2006/09/11/experience-design-%e2%80%93-definition-by-nathan/</guid>
		<description><![CDATA[While everything, technically, is an experience of some sort, there is something important and special to many experiences that make them worth discussing. In particular, the elements that contribute to superior experiences are knowable and reproducible, which make them designable. These elements aren&#8217;t always obvious and, surely, they aren&#8217;t always fool-proof. So it&#8217;s important to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ikarus.wordpress.com&amp;blog=405128&amp;post=9&amp;subd=ikarus&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>While everything, technically, is an experience of some sort, there is something important and special to many experiences that make them worth discussing. In particular, the elements that contribute to superior experiences are knowable and reproducible, which make them designable.<br />
<span id="more-9"></span><br />
<span style="font-family:sans-serif;">These elements aren&#8217;t always obvious and, surely, they aren&#8217;t always fool-proof. So it&#8217;s important to realize that great experiences can be deliberate and are based upon principles that have been proven. This book explores the most important of these principles.</p>
<p>The design of experiences isn&#8217;t any newer than the recognition of experiences. As a discipline, though, Experience Design is still somewhat in its infancy. Simultaneously, by having no history (since it is a discipline so newly defined), and the longest history (since it is the culmination of many, ancient disciplines), experience design has become newly recognized and named. However, it is really the combination of many previous disciplines; but never before have these disciplines been so interrelated, nor have the possibilities for integrating them into whole solutions been so great.</p>
<p>Experience Design as a discipline is also so new that its very definition is in flux. Many see it only as a field for digital media, while others view it in broad-brush terms that encompass traditional, established, and other such diverse disciplines as theater, graphic design, storytelling, exhibit design, theme-park design, online design, game design, interior design, architecture, and so forth. The list is long enough that the space it describes has not been formally defined.</p>
<p>The most important concept to grasp is that all experiences are important and that we can learn from them whether they are traditional, physical, offline experiences or whether they are digital, online, or other technological experiences. In fact, we know a great deal about experiences and their creation through these other established disciplines that can-and must-be used to develop new solutions. Most technological experiences-including digital and, especially, online experiences-have paled in comparison to real-world experiences and have been relatively unsuccessful as a result. What these solutions require is for their developers to understand what makes a good experience first, and then to translate these principles, as well as possible, into the desired media without the technology dictating the form of the experience.</p>
<p></span><span style="font-family:sans-serif;"><a href="http://www.nathan.com/" target="_blank">Nathan&#8217;s website</a></span></p>
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			<media:title type="html">Jörg</media:title>
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		<title>Aiming at the sun in Service Design</title>
		<link>http://ikarus.wordpress.com/2006/09/11/aiming-at-the-sun-in-service-design-3/</link>
		<comments>http://ikarus.wordpress.com/2006/09/11/aiming-at-the-sun-in-service-design-3/#comments</comments>
		<pubDate>Mon, 11 Sep 2006 05:49:29 +0000</pubDate>
		<dc:creator>Jörg</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://ikarus.wordpress.com/2006/09/11/aiming-at-the-sun-in-service-design-3/</guid>
		<description><![CDATA[This is a blog about Service Design. The aim is to collect information and thoughts about what goes on in the &#8216;scene&#8217; and mainly to teach myself about this extraordinaly exciting area of creative business. I will try to post at least one thing per day, but that might prove too ambitios. Let&#8217;s see. If [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ikarus.wordpress.com&amp;blog=405128&amp;post=7&amp;subd=ikarus&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This is a blog about Service Design. The aim is to collect information and thoughts about what goes on in the &#8216;scene&#8217; and mainly to teach myself about this extraordinaly exciting area of creative business. I will try to post at least one thing per day, but that might prove too ambitios. Let&#8217;s see.<br />
If you would like to contribute, please feel encouraged to post a comment or email me, if you would like to contribute more&#8230;</p>
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			<media:title type="html">Jörg</media:title>
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